You burn a few farms, massacre some villages, and suddenly the humans want you dead! 

Play as Vampire Queen Verlene as she expands her bloody empire and defends her castle against the expeditions of heroes sent to slay her. Raise thralls from your defeated foes and command them to fight alongside you in dice-style turn-based combat.

Made for Godot Wild Jam 81, using the wildcard "Are We the Baddies?"

Yes there is an ending, if you are good enough to be able to get to it 😋

left click - Select unit. Shows unit abilities.

right click - Target unit. Most active abilities apply their effects on this target. Can also target friendlies, so be careful :)

+†+🪦+†+

Credits:

Orphic Dreaming - coding

nightshadov - coding

calxmarx - art

Vibrant Gusano - art

Cosmobee - writing

sofiatarvalo - voice acting 

Josh Lomma - sound and music


Non-team credits:

HP bar by Gaitesh

Dice assets by DoughnutDev


Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Good game! I encountered a few bugs like being able to use a weapon even though it had 0 uses left

When changing where the lesser thralls were the game thought one was both still in the original place and where I put it after

Also in most games I keep getting the same weapons when destroying buildings (like having almost only staffs of regeneration or lightsabers)

Not a bug but when an enemy is able to stun the whole party I never managed to win because I can't attack and most of my party dies before I can kill an enemy

I still managed to win! The bugs didn't really impact the gameplay

I really liked the different weapon and off hand combinations! The last fight was hard but still balanced so it was really fun!

(+1)

I'm glad you could get all the way to the end!
I wasn't totally sure if it would be possible or balanced at all as I didn't even have a chance to do a full playthrough because we were so tight on time with the jam haha

Yeh the ability UI showing the wrong uses left was a bug, ill look into the minion in two places thing and see if I can find a fix. 

In the next build we will upload after the game jam is over, getting stunned gives you 2 turns of stun immunity as a lot of people have said its way overpowered.

As for the item dupes, currently it is just randomly picking out of a list of items, do you think it would feel better if you couldn't get any dupes in the same run?

Thank you for playing and giving us some really helpful feedback 😁

(+1)

I can't wait to play this game again once you're able to update it! I hope these bugs are an easy fix

I think the immunity would be a great way to balance it!

I think having duplicates can be good but every time I destroyed a building I got the same item (every time I started a new run it was with a different item but I still had enough duplicates for my whole team to have the same item and more X) ) I don't know how randomization works but maybe putting a limit of 4 duplicates (so every character on the team can still equip the same item) could help avoid this

Thank you for answering!

(+1)

Oh dang! That was my fault, sorry about that.
I forgot to reset the randomiser after seeding for the map.

Thanks for letting me know, that one really slipped through haha

(+1)

I love all the little details like the Ui for the sound/music and the dice poping up on screen ! Nice work !!

Why thank you good sir 😁

(+1)

Well of course gentleman

(+1)

This is incredible! Well done, awsome animations aswell!

Thanks so much! We're glad you had fun :D

(+1)

Really a great idea! Full game, but during game over the game went back to battle and I can't press anything to try to go back to the beginning. Very nice graphics, maybe the "stun" skill is a bit too OP, none of my characters could attack in every turn. Another small bug, I had lowered the music sound but it still started at maximum volume even if I moved the indicator in the vial, and then it went back down during the battle!

Overall nice game, but the stun is too strong xD

Hi there! Thanks so much for playing and leaving helpful feedback - I'll pass this on to our coders. Thanks for taking the time to bring this to our attention!