Into Shadow
In a shadowy world where corners conceal unseen dangers, you guide a solitary cube through a labyrinth of darkness.
This roguelite adventure challenges you to navigate a maze where sight is a rare commodity, and every turn could lead to peril.
As you progress, you'll discover powerful upgrades that will enhance your cube's abilities, but they also strengthen your enemies.
Embrace the confusion, sharpen your instincts, and survive the darkness.
In this game I wanted to explore the idea of "Knowledge Gates", meaning that progression is slowed down by lack of knowledge about how the game works, and that once you understand, progression will be much faster.
I also started this game jam late as I was participating in another so I only had 5 days to complete this entry. Because of this I wanted to make the game much smaller than it could have been and focus on polishing. I hope you enjoy :)
- NOTE:
Mouse grabbers don't work in the web version, the upgrade to Godot 4.3 broke them and also particle systems for some reason :(
Sound effects "borrowed" from Pixabay
Music from RibhavAgrawal on Pixabay
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